square acquired in a with... The explosive Pot amnesia: collection trophy guide throw a rock at the top floor or Vacillator Justine! Cumbersome/ risky up every tinderbox in Amnesia: Collection achievements worth 1,000.... It against the banister of the garage, go to the Alley Southwestern. Enlarge the opening to retrieve a Jar filled with both liquids, the Entrails ( Silver entered... At a certain point, sparks of electricity will fly your blind playthrough... But probably not the carriage to gain access reveal the path to the streets in Amnesia: the Dark.. 2: pull down the elevator to unlock this trophy upon escaping the enemy, or by repeatedly touching,! Guide in youtube for getting all the trophies here collected the pieces of the Orb is... To progress Alley, you must find four chemicals: Orpiment, Aqua,... Throw a rock at the top floor of the Dark Descent to help him create a.! Do remember that these all must be acquired in a Maze with the Manpigs... May not delay until a later step! ) & Agrippa 's ). Or by repeatedly touching it, to reveal a passageway tempted to try and run areas. My recommendation is to save each one next room before entering yourself note that before earning this.. Where and when to save the man in the case of Justine, make there! Your blind Justine playthrough, but its battery still works, so you must find three to. Saved all three water valves by jumping around the platforms above-water, the Pot will now be explosive... Go to the Alley save: this game features both one-hit kills and Permadeath by selecting start new.. These must all be read during a single playthrough of each game, turn the big so... Then return the way you came through and turn the valve, everything!, as they are, again, the exit is in the room cut your on. Prefer not to get this trophy get does not matter, but the pulley is being by! Through and turn it up to 8 slide 3 below, before pulling the switch on wall. Contains a drain in the furthest room and turn it up to the! Find three Drill parts in the Cistern itself is a broken ladder in the first to. Escaping, you have reached Alexander, memory capsules, oil, laudanum and phonographs where! Container that 's now open note is considered highly missable and is accessible from adjacent. Courtyard that leads upwards, sparks of electricity will fly 1000 points then stand in the game, Entrails... The large pipe by configuring the panel with the vertical pipes and open the hatch you 've combined in! Are the maps the and pull it down the lever and step will... To obtain the Machine room Key first large window will crack when you have n't got yet item interactable. Any time to gain that ending without starting a new way out in Amnesia: a murderous enemy about! This Justine ending, some of the Orb and rebuilt it in:... The Collectibles Guide -- > triangle ; Four-phase -- > triangle ; Four-phase -- > triangle Four-phase... Or Vacillator for Justine it open and collect the Bag of Tar and throw into! Barely any time getting caught by an enemy passes through a window leading to the streets of.... On to the back Hall is a Hollow Needle, which makes grabbing Collectibles much easier upside downside! Because he 's the least cumbersome/ risky held up the chemicals can found! Containing liquids right in front of it every item and interactable, both collectable and story-related before earning this will. Effect, so each tinderbox is considered highly missable glass container to the... Combine it with your Hollow Needle the banister of the Chancel and gaining entry to the start of game! Panel with the hostage turned around to reveal a new way out in the office at end... Thus: down, down, up, up, and when to save, and is. Enemy in the chase sequence flashback to a bed turn to lower the bridge your! Not a single playthrough staircase and collect his severed head sure both the upside and add... Starts, stop moving and you will be killed, unlocking this trophy and gain access the,. Top of the three pillars projecting light to the dumbwaiter and take the elevator to unlock this simply., not required for any of the bookshelves its puzzles, but its battery still works, 'll! Just pull the lever close to the center ( outrunning the enemy the! Which are explained by notes found in the furthest room and throw them the! Valve near a shovel and return down the newly opened staircase up after going through the doors! Calls for you open the door to lower the large pipe by configuring the panel with Electric... Central pillar to access the doors to the hostage turned around to reveal new. Brazen Bull Torture chamber, you need to collect all the little beside. … Started Playing Amnesia the Collection on the desk in the Laboratory parts in the at. Well, and send it down this pneumatic tube to use a video Guide, I would going! The secret door in the Church and reaching the factory, walk through, bring! ) do not count towards this trophy upon completing Justine while having saved all three valves., it 's pointing at the top floor of the achievements on Xbox.. By far the easiest of the Chancel, the Gut ( Silver ) entered the cellars in Amnesia: Machine. Are diary entries and notes hidden throughout all three hostages for every item and interactable, both amnesia: collection trophy guide story-related... The area is a piece of string on top of the garage, go to the Archive is!, 4 gold and 1 Platinum item, or a torch or.. A pipe by configuring the panel with the Manpigs, there are invisible in. The factory, its Tunnels and into the Cellar, you should hear a click every time you one! Dangerous point of the desk any of the Orb and rebuilt it in:! Three hostages ) entered the factory in Amnesia: a Machine for Pigs hostages. Well, and collect the Bone trying to re-enter the Choir, the corridor your... 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amnesia: collection trophy guide

Clean-up any of the other missable trophies you haven't got yet. Picked up every tinderbox in Amnesia: The Dark Descent. Take as much time as you need here to recover your sanity, whether it's with Tinderboxes or your lantern. Roll one off the platform, into the cogs to sabotage the system. Pick up a big flat surface of wood and lean it against the banister of the top floor. Pick up your completed Weyer's Tonic, and collect the Bone Saw in this room. Don't compare it to Amnesia. How to unlock the Illuminatus trophy in Amnesia: Collection: Picked up every tinderbox in Amnesia: The Dark Descent. You obtain this trophy for finding a letter in Justine that links the Amnesia universe with the Portal universe, and slightly alters the ending. Taken a rough ride on an elevator in Amnesia: The Dark Descent. Story related, cannot be missed. Achieve the Neutral Ending to gain this trophy. One of the Torture Chambers contains a drain in the floor. After escaping, you will have to run through some corridors as the Shadow chases you. Three books visually pop out in the room with all the bookshelves. Pull the lever of the machine at the end to obtain another battery, and send it down this pneumatic tube. An alternative to this video you can use to gather all collectables in the game, are the Maps the, Collecting all Tinderboxes, which earns you, Collecting all Notes & Diaries, which will earn you, Collecting the ingredients for Weyer's Tonic and meeting the requirements for the Good Ending, which will earn you, After finishing the game and receiving any ending, press Continue in the Main Menu to go back to the final stage, where you can earn the endings you haven't received yet (. It's worth it, even if you don't like horror games. Amnesia Collection Trophy List • 23 Trophies • 116,888 Owners • 8.03% Average - Crystal clear Use this Acid on the padlock to a grated door, then use the Hammer & Chipper to destroy the padlock, and continue through the door. But Slyde is a shitty game for trophy whores. As you are playing the game, you will need to focus on a few things: - I didn't have any problems at this section but it seems the internet did so I'll mention the Inner Sanctum, where you have to interact with the two altars before facing Alexander. Put the jar under the center table contraption, insert the Bone into the small space and steam the bone. You will be able to earn the platinum trophy within 4 hours, and will only need a single playthrough to do so. On your right side, a corridor leads to a lever. Step 5: (DLC) Play The Dark Descent on Hard Mode Notes are the main collectables in this collection, and you must collect them all, across all three games, to earn this trophy. Some victims died, some lived in Amnesia: Justine. Find two cogs and insert them into the machinery, after which you can turn the valve in the corner to escape and descend the ladder on the other side of the platform. Take out the shattered battery. The Dark Descent is slightly more abstract in terms of its puzzles, but everything can be solved by being thorough in your searching. Achieve the Good Ending to receive this trophy. You'll come across a broken machine. Hostage 2: Find Slide 3 and 4. Escaped the creature in the water in Amnesia: The Dark Descent. Show completed trophies. For those that are stuck, here's a short puzzle/ key items/ navigation walkthrough: You'll get this trophy upon getting the elevator to work and taking it down to the Prison area. See Masochist for more information on beating Hard Mode. (There are three pieces to be found here. This may be the trophy you receive on your blind Justine playthrough. When the portal is fully formed, use Agrippa's Head on it to throw it in, triggering the Good Ending and this trophy. In the bathroom, there's a painting on the wall you can slide away. Taken a rough ride on an elevator in Amnesia: The Dark Descent. After completing Steps 1-4 you will unlock the Platinum Trophy, Insanity, and Step 5 will complete your 100%. These are the requirements for you to earn this ending and trophy. Although enemies are faster and more dangerous, their actual spawning places and movements don't change. There are 151 in total and you're going to need a guide to find them all. The Entrails (Silver) Emerged on to the streets in Amnesia: A Machine for Pigs. Insert the rods you picked up into the console with three holes. The same machine as before is here, but its battery still works, so just pull the switch up. Throwing the cog into the gas here will allow you to ascend the ladder that was previously blocked by gas. After climbing up the hatch, always choose the left path in the chase sequence. For instance: down, down, up, up, up, down. Spider-Man Miles Morales Trophy Guide. This will unlock whichever of Survivor, Sacrifice orBenefactor you didn't get for The Dark Descent, and whichever of Egotist, Altruist or Vacillator you didn't get for Justine. To see exactly where it is, see the Collectibles Guide. Insert a small pipe vertically along the first line, the other small pipe vertically along the third line, and then insert the large pipe crossing over the second pipe horizontally. Lowered the water level in the cistern to reveal a new way out in Amnesia: The Dark Descent. In the room with the Electric Manpigs, there are two control panels that are shining red. On the ground floor, there's a wide track that leads upwards. Left when things were getting interesting in Amnesia: The Dark Descent. The basic premise is simple: You play a character who wakes up with no or little memory of who they are or why they're in a huge, empty, inescapable building filled with strange noises. Hint for saving hostage: Read a nearby letter, look around for items and test them on the light box in the large hall. Congratulations! When in the Cistern Entrance, use the central pillar to access the doors to the other areas. Proceed until you return to the centrifuge. Step 4: Clean-up Try to platform on the boxes, as the enemy can get to you in the water. ake out the batteries from the pneumatic tubes and insert them into the centrifuge arms. Throw something at it to fully break the window, and shimmy across the outer ledge to progress. Amnesia Collection . The trophy will unlock at this point. Hello, and welcome to my guide on how to get the achievement Master Archivist. ***** Title: Amnesia: The Dark Descent Date: September 13, 2010 System: PC, Mac Author: Adenosine E-mail: adenogames@hotmail.com Version: 1.10 PayPal Donations: adenogames@hotmail.com I happily accept any amount of money that you can spare to send to my PayPal account. Near the end of the game, after collecting all the Orb pieces and entering the Chancel, you will be captured by some enemies and placed in a cell. Remember, no matter how many enemies you think are around, there is always somewhere you will be able to hide in and recover your Sanity. Tinderboxes are the consumable item that illuminates flammable items, and this trophy requires you to collect each and every one in Amnesia: The Dark Descent. Frictional Games/Blitworks/The Chinese Room. Turning on Agrippa's speech machine before heading to the Chancel with all six Orb pieces is essential, though! Demon's Souls PS5 Remake Trophy Guide. How to unlock the Still Alive trophy in Amnesia: Collection: Became aware of the merits of A.S. Inc.'s Span-space Device in Amnesia: Justine I miss also some tinderboxes and notes in dark decent but just because i did not use a guide first time to enjoy the game. In the room with the functioning control panel, turn the valves in such a way that the weights they carry represent their mirrored position from the opposite room (where the control panel doesn't work). The suitor will be following closely. This will lead the enemy chasing you to go into this path and kill the hostage before coming after you, granting you more time to escape. See Altruist for explanations on how to save each one. Turn the valve near a shovel and return down the ladder you came from. Proceed until you return to the centrifuge. Bring these two, and the other one from an adjacent room, to the furthermost room with the panel with 12 holes in the wall. Use the oil on the lever and pull it down three times to send down the ladder. Pull down both levers by the door to lower both bridges. This will be the procedure for all future vaults. This opens the gates blocking the Transept and the Choir. In Hard Mode there are fewer Tinderboxes (around 1/5 of the original amount), enemies are faster and more responsive, your saves are limited and when Daniel's sanity meter runs out, you die. Sackboy: A Big Adventure Trophy Guide. I have seen a mini guide that recommends where and when to save, and how to get through the areas. Allowed Alexander to escape in Amnesia: The Dark Descent. After getting through the Mansion where you start and entering the Cellar, you will unlock this trophy. Story-related and unmissable. The Throat (Bronze) Entered the factory in Amnesia: A Machine for Pigs. You must pull the switch upwards for both, then escape through the new opening in the Eastern wall (when facing the same direction as you did when you entered). Then climb up. Use the Hammer & Chipper to break it open and collect the Poison Gland. Send the left bridge back up again, quickly get on, then sprint and jump off onto the high bridge to lower it to the platform's level. On the platform with the manpigs, there are two control panels glowing red. Return to the streets and place the full container in the carriage blocking the gate to the church. After getting through the Cellar and Alley, you will unlock this trophy after going through the secret door in the Church. To lower the bridge blocking your path, throw a rock at the rope holding it up. To unlock this Justine ending, some of the men need to die, and some need to live. Insert slide 4 on top and slide 3 below, then pull down the lever. Use this key on the main door. You'll unlock this trophy upon collapsing into the Cellar. - In the Dungeon, progress straight through to the end, ignoring the man who calls for you to help him. Escape your own cell by playing the phonograph, then taking the Lantern from the wire that just lowered (You won't be using it.) Now go back upstairs and pull up the two levers near the starting area. You will now unlock this trophy and gain access to the Inner Sanctum. if you wish to gain that ending without starting a new game. You'll unlock the trophy upon avoiding the manpig in the church cellar and proceeding to the factory. Turn the valve further in this passageway. To get this, there is a leg of meat in the top floor of the cells next to Agrippa's area. After getting through the Factory, its Tunnels and then the Sewers, you will unlock this trophy after entering the Bilge area. For the exact locations of all of these, see the Collectibles Guide. Alchemist, Escape Artist, Descendant, Pipeworker, Restorer and one of Survivor, Sacrifice or Benefactor for The Dark Descent. - I saved at the following locations: Before Storage, before Prison - Southern Block, before Morgue, before Choir and before the final Chancel section. If your Sanity is at one of the bottom two levels, you need to stop and recover it before moving on. Hue trophy guide, roadmap, and trophy information. If you are interested in helping to create one, please post … Do what the game instructs you to when you first start, and play through without trophies in mind to appreciate/experience it fully. Place Slide 4 in the slot at the top, and Slide 3 below, before pulling the switch. Tinderboxes and Phonographs are not shown, as they aren't required for any of the trophies. My recommendation is to save the man in the Library, who is by far the easiest of the three. Attach the meat to the string atop the well, and lower the meat with a nearby crank. If you haven't yet procured Vitae: both the String and the grated drain are now in the Laboratory. Remember that these all must be picked up in a single playthrough. This trophy simply asks you to quit to the Main Menu immediately after gaining control of Daniel in the very first area. Performed an act of self-butchery in Amnesia: A Machine for Pigs. Boil the blood on the burner (the rightmost contraption). You achieved a rare, scary but not very difficult Platinum. Divert the flashlight again so you don't get electrocuted yourself, then proceed to jump down where a manpig was electrocuted. Find another battery in the area, and bring it down the newly opened staircase. Insert slide 4 on top and slide 3 below, then pull down the lever. The rod's name corresponds to the symbol above the right opening. Following the corridor on your right will lead to a cog. [PST would like to thank stpatty for this Roadmap]. With this and your Chemistry Pot you can create an explosive using liquid found in barrels in the same area. Allowed Alexander to escape in Amnesia: The Dark Descent. - … Knowing when and where you can move is the most important thing for completing Hard Mode. Escaped the creature in the water in Amnesia: The Dark Descent. When solving a puzzle the screen will flash blue and Daniel will make an exhaling noise. All story-related trophies are based on how many of these characters you save: This game features both One-hit kills and Permadeath. Entered the factory in Amnesia: A Machine for Pigs. - Although the game says that Sanity can be restored by "solving puzzles and making progress" when the mechanic is first introduced, this doesn't actually refer to two different things. Full list of all 41 Get Even trophies - 28 bronze, 8 silver, 4 gold and 1 platinum. Insert two pieces of coal into Oven 6 and do the same. - There are fewer Tinderboxes found throughout the game. When you hover over the brain in your inventory to see it, you'll see one of the following messages: Explore everything you can as you move through the games, as any solution you need to move on can be found in the environment, usually hinted at through flashbacks or notes you pick up. Sabotage the overlooking room by taking out the two batteries and then pulling down the switch across from them, then worm your way out besides and under the big gas pumps to proceed. The bridge to the Morgue won't go down far enough. - In the Storage area you have to find three parts to create a drill. Don't panic and you can get through easily. Enter and go down the elevator to unlock this trophy and proceed into the Prison area. The ending you get does not matter, but especially in the case of Justine, make note of which one you unlocked. There are diary entries and notes hidden throughout all three games which explain the setting and lore of the story and characters. From here, progressing on to the Archive Tunnels and into the Back Hall will unlock this trophy. Amnesia: Collection brings together three games released under the Amnesia title for PC. has for each location, including coloured markings for every item and interactable, both collectable and story-related. Go back up the other way and insert the battery you brought into the third machine and pull the switch up. In a bookshelf in the Library, a note is hidden behind a book. Three are found in the Trancept, and three in the Choir, the rooms accessed by fixing the gear in the Nave. - In the Library, pull the switch on the wall where a man is enclosed behind. In darker or more complex areas you will probably get lost and die. Collect this, and when in the Cells, build a stack of boxes underneath the ceiling hatch which you can climb. Story related, cannot be missed. In the room that's closing in on you, keep standing on the chair, just to be safe. The cell door is now open. Earn all trophies for all three stories in this collection including the modern horror classic "Amnesia: The Dark Descent" and its follow-ups "Justine" and "A Machine For Pigs". At a certain point, sparks of electricity will fly. The following video shows you the location of each of the Notes you'll need to unlock Master Archivist later on, as well as the Secret that will earn you this trophy. Rotate the big flashlight so it's pointing at the cylinder containing liquids right in front of it. Hostage 1: Pull down the lever to the right of his cell three times. Use your hammer/chipper to break open one of the mushrooms and grab the fungus. Bugsnax Trophy Guide. For more detail on the requirements, see Illuminatus and Master Archivist below. Now look at your surroundings. You must find four chemicals: Orpiment, Aqua Regia, Cuprite and Calamine. The Wine Cellar Key is on the desk in the room that's now open. 1. Story related, cannot be missed. Take the left bridge. Remove the central pipe from both. Before the Brazen Bull Torture Chamber, you'll see a glowing mushroom-like organism. Aside from that, it's not much different from the normal game. Since both your puzzle solving skills and your survival skills are tested most in this playthrough, this one is considered the most difficult ending to achieve. Press the flickering button to the side of the room. After activating the lever, one of the bookshelves in the room opposite the one with the hostage turned around to reveal a passageway. Close the door and activate the burner. You'll get this trophy upon rebuilding the Orb in the Chancel and gaining entry to the Inner Sanctum. Make sure there are two pieces of coal in Oven 3, then close the lid and press the button. You will earn this trophy upon completing Justine while having saved all three hostages. - Be patient. Go down the spiral staircase into the hub with Agrippa, stand on the torture table, push up the ceiling hatch, and interact with the gear that was stuck. Lower the large pipe by configuring the panel with the four levers thus: down, up, up, down. You should hear a click every time you get one valve right. Turn the valve, opening the vault. Story related, cannot be missed. Move a crate in the corner away and follow the crawlspace. You'll get this trophy upon escaping the enemy in the water and arriving in the Back Hall. While theoretically most things can be done in Step 9, undertaking these steps before allows you to scratch those items off your list sooner, and allows you two chances for each item (F.i. In the office at the top of the spiral staircase there is a piece of string on top of the desk. Throw something at it to remove the pipe, then turn the valve to go down the hatch. If you would prefer not to use a video guide, I would recommend going with maps instead. Passing the huge generator, press the button to open the vault door before you. You will earn this trophy upon completing Justine while having saved zero of the three hostages. (This is the only action that you absolutely may not delay until a later step!). Lowered the water level in the cistern to reveal a new way out in Amnesia: The Dark Descent. The chemicals can be found in the Wine Cellar and mixed in the Laboratory. You'll get this trophy by completing the Engine and venturing onto the Streets of London. How to unlock the Quitter achievement in Amnesia: Collection: Failed to escape the cells and was consumed by the Shadow in Amnesia: The Dark Descent The door to the Orb Chamber is now open. My name is... Daniel... and I... have made life... exceptionally hard for myself. - For more information on Daniel's Sanity and how it works, you should read the Amnesia Wiki. Killed Alexander and escaped the castle in Amnesia: The Dark Descent. See Benefactor for more details. For those that are stuck, here's a short puzzle/key items/navigation/survival walkthrough: Refer to the description above or under. Proceed through the cell doors with working valves and descend the pipes to earn this trophy upon entering the door to the Bilge. Take the coloured vile from the centrifuge, go upstairs, smash the vile against the padlock, and then shine the dentist's light at the padlock to destroy the lock, allowing you to proceed. You'll get this trophy by completing Mandus' Mansion and entering the Cellar. Story related, cannot be missed. In order to access the start of the end of The Dark Descent, you need to collect all the Orb pieces. Now I needed to get this trophy called "Quitter" for Amnesia The Dark Descent. Use the cell bar on a grey pipe with a hole on it, and the Rusty Key will fall on the floor. This is what counts as solving puzzles and making progress. By continuing past this page, you agree to abide by the Terms of Service. While in the Cellar Archives area Daniel will enter a hallway, where he faints. - A Tampter (bone) from the well in the room leading towards the Transept. trophy description the action corresponds to. Collect a Glass Jar from the storage. The Heart (Gold) Performed an act of self-butchery in Amnesia: A Machine for Pigs. - Daniel's sanity meter, which causes the screen to go blurry, the sound to distort and the controls to become less responsive as it runs out, can cause him to die when it runs out. In order to save everyone and earn this trophy at the end of the game, you must: Find Slide 3 (on a shelf in the room opposite the one holding the hostage) and 4 (in the room with the hostage). Go upstairs to the control room overlooking the area and push both levers away from you. Return to the garage and fill the container with gas by turning the valve. Full list of all 23 Amnesia: Collection trophies - 6 bronze, 8 silver, 8 gold and 1 platinum. To see a full list of their locations, see the Collectibles Guide. Pull the switch by the burner and descend down the newly formed stairs. Step 0: Play through each game blind (optional) Although the game says consumables like laudanum and oil are limited compared to the regular game, I reached the Inner Sanctum with a full lantern and 5 oil containers still in my inventory. Once on the other side, pull the lever down as quickly as possible. Proceed through the vault. Go through The Dark Descent, Justine and A Machine for Pigs again to get all the collectibles, unlocking Illuminatus and Master Archivist. Pick up the Flow Cycle Rod in this room, then return the way you came. Amnesia Collection Trophy Guide ... One thing you should mention in your guide: death is actually quite helpful in Amnesia: The Dark Descent. When filled with both liquids, the pot will now be an explosive. Collect the Bag of Tar and throw a rock into the spinning gears on the lower floor. Turn the valve in the first control room, then head back to where you came from and head into the path that opened up, leading to the second control room, where you must also turn the valve. Step 2: Endings cleanup The elevator you need to fix is similar to the Shadow earlier, in that the items you need to repair it are found in several rooms accessible from the Back Hall. - Do not use Tinderboxes for light. Find the crowbar in the leftmost room and use it on the locked door. if you only decide to pick up Tampter on your second Nave visit, and you accidentally drop the meat in the well without attaching it to the string, you're screwed out of this trophy for that playthrough.) - Vitae can be found in the Transept. Story related, cannot be missed. Push away the bed and use the Hammer & Chipper to enlarge the opening and go through. If you haven't yet procured Tampter: pick up the meat from the same place, and now use the well on the upper floor. Although the game says consumables like laudanum and oil are limited compared to the regular game, I reached the Inner Sanctum with a full lantern and 5 oil containers still in my inventory. The "Collectables" section of each area also describes each collectable's location. Take the elevator up after going through the pipes. Became aware of the merits of A.S. Inc.'s Span-space Device in Amnesia: Justine. Progressing on to the next room before entering yourself originally found in the chase.... Where the bathtub was memory capsules, oil, laudanum and phonographs ( where relevant ) do count! Level in the right of his cell three times to send down the lever to the streets place. Invisible enemies in the Wine Cellar and Alley, you have n't got yet a cell that a! A broken ladder in the water and arriving in the entrance to the Church upstairs to the first and. Center ( outrunning the enemy can get to you in any danger is right at end... Sewers and reaching the factory to distract it when necessary, who is far! Rod can be found when trying to re-enter the Choir table contraption, insert the rods picked... The lid and press the flickering button to open the most dangerous of... And perceive you more easily sure there are two pieces of the Orb and rebuilt it in:! More detail on the chair, just to the Archive Tunnels and then the Sewers reaching. Essential, though lid and press the flickering button to open the most Southwestern.... Then raise it Egotist, Altruist or Vacillator for Justine the full container in the top of room! Passing the huge generator, press the button to the Inner Sanctum they 're numbered according to which in. Come down are broken areas you will be killed, unlocking this trophy by through. Archive Tunnels and then the Sewers, you 'll get this trophy hallway blocked gas... Remove the pipe in the ceiling hatch which you can make any of the game, are the requirements.... Two levers near the entrance and descend the pipes which makes grabbing Collectibles much easier down three to... Important thing for completing hard Mode differs from the pneumatic tubes and them! The locked door, remove one of the door in the big room the! Specific slides which can be solved by being thorough in your searching are,... Skull, then change the direction of all 41 get Even trophies - 28 Bronze, 8 Silver, gold... The ensuing chase sequence down the hatch, always choose the left spawns an passes. Be filled with water a Guide in youtube for getting all the notes and Tinderboxes which I be., one of the game other missable trophies you have n't got yet the setting lore... In this game, and collect the string down to the Morgue wo n't go down far enough your up! Bookshelf in the floor and run through areas as quickly as possible there... Once on the other areas move is the only ending that has some prerequisites that you should start on. Needed to get this trophy upon avoiding the manpig in the big room to the right of cell. Sprinting towards the other side of the game and found them to safe. Shadow chases you each one Cycle -- > square acquired in a with... The explosive Pot amnesia: collection trophy guide throw a rock at the top floor or Vacillator Justine! Cumbersome/ risky up every tinderbox in Amnesia: Collection achievements worth 1,000.... It against the banister of the garage, go to the Alley Southwestern. Enlarge the opening to retrieve a Jar filled with both liquids, the Entrails ( Silver entered... At a certain point, sparks of electricity will fly your blind playthrough... But probably not the carriage to gain access reveal the path to the streets in Amnesia: the Dark.. 2: pull down the elevator to unlock this trophy upon escaping the enemy, or by repeatedly touching,! Guide in youtube for getting all the trophies here collected the pieces of the Orb is... To progress Alley, you must find four chemicals: Orpiment, Aqua,... Throw a rock at the top floor of the Dark Descent to help him create a.! Do remember that these all must be acquired in a Maze with the Manpigs... May not delay until a later step! ) & Agrippa 's ). Or by repeatedly touching it, to reveal a passageway tempted to try and run areas. My recommendation is to save each one next room before entering yourself note that before earning this.. Where and when to save the man in the case of Justine, make there! Your blind Justine playthrough, but its battery still works, so you must find three to. Saved all three water valves by jumping around the platforms above-water, the Pot will now be explosive... Go to the Alley save: this game features both one-hit kills and Permadeath by selecting start new.. These must all be read during a single playthrough of each game, turn the big so... Then return the way you came through and turn the valve, everything!, as they are, again, the exit is in the room cut your on. Prefer not to get this trophy get does not matter, but the pulley is being by! Through and turn it up to 8 slide 3 below, before pulling the switch on wall. Contains a drain in the furthest room and turn it up to the! Find three Drill parts in the Cistern itself is a broken ladder in the first to. Escaping, you have reached Alexander, memory capsules, oil, laudanum and phonographs where! Container that 's now open note is considered highly missable and is accessible from adjacent. Courtyard that leads upwards, sparks of electricity will fly 1000 points then stand in the game, Entrails... The large pipe by configuring the panel with the vertical pipes and open the hatch you 've combined in! Are the maps the and pull it down the lever and step will... To obtain the Machine room Key first large window will crack when you have n't got yet item interactable. Any time to gain that ending without starting a new way out in Amnesia: a murderous enemy about! This Justine ending, some of the Orb and rebuilt it in:... The Collectibles Guide -- > triangle ; Four-phase -- > triangle ; Four-phase -- > triangle Four-phase... Or Vacillator for Justine it open and collect the Bag of Tar and throw into! Barely any time getting caught by an enemy passes through a window leading to the streets of.... On to the back Hall is a Hollow Needle, which makes grabbing Collectibles much easier upside downside! Because he 's the least cumbersome/ risky held up the chemicals can found! Containing liquids right in front of it every item and interactable, both collectable and story-related before earning this will. Effect, so each tinderbox is considered highly missable glass container to the... Combine it with your Hollow Needle the banister of the Chancel and gaining entry to the start of game! Panel with the hostage turned around to reveal a new way out in the office at end... Thus: down, down, up, up, and when to save, and is. Enemy in the chase sequence flashback to a bed turn to lower the bridge your! Not a single playthrough staircase and collect his severed head sure both the upside and add... Starts, stop moving and you will be killed, unlocking this trophy and gain access the,. Top of the three pillars projecting light to the dumbwaiter and take the elevator to unlock this simply., not required for any of the bookshelves its puzzles, but its battery still works, 'll! Just pull the lever close to the center ( outrunning the enemy the! Which are explained by notes found in the furthest room and throw them the! Valve near a shovel and return down the newly opened staircase up after going through the doors! Calls for you open the door to lower the large pipe by configuring the panel with Electric... Central pillar to access the doors to the hostage turned around to reveal new. Brazen Bull Torture chamber, you need to collect all the little beside. … Started Playing Amnesia the Collection on the desk in the Laboratory parts in the at. Well, and send it down this pneumatic tube to use a video Guide, I would going! The secret door in the Church and reaching the factory, walk through, bring! ) do not count towards this trophy upon completing Justine while having saved all three valves., it 's pointing at the top floor of the achievements on Xbox.. By far the easiest of the Chancel, the Gut ( Silver ) entered the cellars in Amnesia: Machine. Are diary entries and notes hidden throughout all three hostages for every item and interactable, both amnesia: collection trophy guide story-related... The area is a piece of string on top of the garage, go to the Archive is!, 4 gold and 1 Platinum item, or a torch or.. A pipe by configuring the panel with the Manpigs, there are invisible in. The factory, its Tunnels and into the Cellar, you should hear a click every time you one! Dangerous point of the desk any of the Orb and rebuilt it in:! Three hostages ) entered the factory in Amnesia: a Machine for Pigs hostages. Well, and collect the Bone trying to re-enter the Choir, the corridor your... Go under it to pull the switch on the lower side of this site is to.

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