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hoi4 strategic bombers worth it

the night *cas* bombing modifier is -90%. It is VERY effective, but numbers play a big part. It may not display this or other websites correctly. They are meant to be used en-masse, the goal being to inflict damage faster than your opponent has the ability to repair and completely cripple them for as long as you want to bomb them for. The Air technology research tree is used to unlock and improve different types of aircraft. From my experience the British AI doesn't really focus on their army the same way Germany or the USSR does. Through research, the engineering team will also increase the general attack and defense of the division, particularly in rough terrain, i.e. Press J to jump to the feed. Dropping a nuke is done from the Default Map view. Naval strikes using only airpower never attack enemy convoys carrying resources or supplies. In the table below, determine the mission that will be flown by a wing with multiple missions selected by reading the missions from the first line downwards, stopping at the first mission where the condition is true. Only worth it if you already have air superiority and sufficient CAS. The 'Industry Liasons' Spirit and the 'Light aircraft designer' should be used for increased research speed and agility bonuses! Als. Then invaded, and send in CAS. Does this modifier work ? Their first unique selling point is their range, which is much higher than CAS aircraft. Even AI America, with it's National Focus for Strategic Bombers, doesn't use them in any effective quantities. Having air superiority in a sea region can increase the chance to spot enemy vessels [5] or to reduce enemy ship mission efficiency [6]. Night only bombings are actually useful if you dont have many bombers to lose - one of the few obscure features that's worth anything. A division consists of 5 combat regiments and 5 support companies. Wings with this mission will fight and disrupt any enemy air wings operating in the area. Everything from fighting for air superiority, protect your bombers and intercept enemy bombers. Strats can completely cripple the enemy, but requires a lot of IC. However, different models of plane within the same type (e.g. The naval base itself will get damaged as well during successful attacks, but empty bases cannot get attacked. The colors and interpretation of the colors is listed in the table below. Maintenance company (1939 upgrade) adds 10% to the equipment's reliability, e.g. Most air operations work on the scale of strategic regions. While either the strategic air or navy map mode is selected, hovering the cursor over a region containing mines will show the number of mines that have been laid, along with the number of enemy ships damaged or sunk by the mines. In order to unlock these airframes, jet engines in the engineering technology research tree must already be researched. This page was last edited on 21 February 2023, at 12:35. I couldn't build a navy big enough to kill all their carriers and battleships, so instead I built some radar stations and piled 1,000 naval bombers into the Mediterranean. All this bomber does is Strategic Bombing, with modules on it that amplify its night-time effectiveness, and an armor plate (optional) to make it take fewer losses. Port strike. Only do this if you have plenty of fuel, when not at war. Permanent link; Page information; Ad Space Strategic bomber. Using carrier fleets might also be very useful if the region has a coast where the player can (safely) anchor the fleet. Strategic bomber: Destroys enemy buildings, e.g. Air wings are a group of planes forming an air unit attached to an air base. Given enough air support, even basic infantry can push through enemy lines. Air warfare consists of the deployment of air wings to strategic regions, where they can undertake missions targeting enemy air forces, land units, naval units or buildings. To design a template, you will first need. These planes will continue removing mines from their assigned strategic region until the region is fully clear of mines. Once an enemy fleet is discovered, a randomly assigned ratio of planes to fleet frontage is determined. Air warfare is managed in the corresponding strategic air map mode. In my opinion, tactical bombers should be preferred to strategic bombers by all powers, and strategic bombers should only be built by a few major powers, notably USA and UK, and that's in addition to building tactical bombers, rather than instead of building them. Since intel is are not that good, don't bother building them. When 1.4 comes out I believe tomorrow this will supposedly be fixed. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Trying to get air superiority over the UK but can't beat their vast numbers of aircraft? from AA techs, state AA, dispersed industry So if a 100 bombs are dropped only 10 hit and do damage. The maximum penalty without doctrine is 35% at 100% air superiority. in the air region without regard to the number of air wings present. Attrition losses are also relatively larger for small divisions, and they are quite impractical to use, requiring lots of them. The CAS frontage of a battle can be filled by planes from multiple friendly wings. Logistics strike. I always thought that strat bombers were kinda bad cause tactical bombers could do their role for cheaper "price" and 1 less research slot, but now with BBA, maybe it kinda makes no sense to use tactical bombers for strategic bombing? 90% -> 99%. Create an account to follow your favorite communities and start taking part in conversations. TACs are great for their versatility. Also can somebody explain to me how Britain maintains so many fighters etc despite their industry not being up to making that many? Wings can be split or multiple wings of the same type merged into one in the air base view. Tactical bombers have an advantage over naval bombers in terms of max speed, range, air defense. The maximum penalty without doctrine is 35% at 100% air superiority. They are still devastating in multiplayer once you get enough of them. Only NAV2 and NAV3 have a sufficiently high naval attack value to sink troops convoys. Air support gives an attack bonus to friendly troops and also directly damages organization and strength of enemy divisions. Through Corpo di Truppe Volontarie focus. They are good both for protecting bombers at range and intercepting enemy bombers. Strategic Bomber II 1940 170 days Strategic Bomber I Bombing has proven effective at reducing the enemy's capacity to wage war. More defensive weaponry and increased speed will allow a new design to avoid destruction, while increasing the payload and range will make it more effective. They said they have fixed this for the 1.4 update but it should still play a large role. I agree about that. This item will only be visible in searches to you, your friends, and admins. Use the attrition graph to determine how much reliability your variant equipment needs. They can perform Strategic Bombing air missions, as well as drop nuclear bombs. Wings with this mission will only participate in air combat if enemy bombers or transport planes are detected. Example: The enemy side of a battle has four divisions with 1936 support anti-air battalions (15.2 air attack) and four divisions without any anti-air. It costs 5 army xp to add or remove a batallion, and 10 army xp for a support company. But this may only work if their air bases are already close to full capacity. open.spotify. 50% more aircraft are involved in a port strike if you have the first "Base Strike" naval doctrine). Note this is different from mission-specific modifiers like Air Superiority Mission Efficiency described below. As Germany trying to bomb Britain into submission just doesn't really seem to do anything or have any lasting damage (which I think is due to how fast things repair in this game). Flame tanks, support equipment, anti-air, anti-tank and tank destroyers are vulnerable to attrition due to their low quantities in divisions, so put extra factories on them to prevent shortages. Naval bombers en masse are ridiculous. Then, prepare for an actual naval invasion in which you replace the strat bombers with CAS. (Taking into account the minimum-of-1, the result is 1.84). TAC bombers have a horrendous strat bombing stat. Your divisions are running out of rifles and the front lines are collapsing, but you can't build any more rifles because your surviving factories are desperately trying to get planes in the air. What is better: large or small divisions? Redirect page. Use transport planes to supply your troops advancing into enemy territory: railroads require quite some time to repair themselves. hoi4 isn't an easy game, people opt to play it . Its a simple game, CAS is better but TAC has more range which you hardly ever need thus CAS it is then usually. Carefully consider the opportunity cost of committing many factories to a strategic bombing campaign. The recon company provides simpler benefits: speed and reconnaissance. For example, conquering Britain and the Yanks show up dumping a hundred divisions to hold Scotland. Doctrines can increase this penalty by multiplying the final air support penalty by 1 + the bonus from doctrine (ex. Eventually, this will cause enemy units to have insufficient supply and suffer from attrition. Create an account to follow your favorite communities and start taking part in conversations. If there are no appropriate targets for a mission type, the mission selection process will continue to the next lower priority mission. If you can win without bombers, you should do so, since you'd rather be able to use their factories and infrastructure without waiting for repairs. you can target certain structures with your strategic bombers. Scout plane: Provides intel on enemy troop compositions. The only problem at the moment in single player is the AI isn't good enough to threaten you like a human player would, and you're usually conquering too fast for strategic bombers to do anything other than destroy the factories you're about to conquer. Testing out how effective ICBMs (guide missile 3s/rockets) are compared to strategic bombers to see if they are worth the research time and construction. It may be advisable to put air wings on standby during such conditions. i think having 3 months of day vs 3 months of night might display results more clearly than the test you did in the prior post you linked. The technology, Aerial Minelaying, must be researched before aircraft will become capable of air dropping naval mines. on Paradox technology, Legal [14], Available for: Fighter (needs to be unlocked by country rule). The biggest drawback of strategics are that conquered land takes ages to rebuild. HoI4 Wiki Main Page; Recent changes; Random page; Style guidelines; Wiki support; Paradox links - Wikis - Forums - Mods . This means they can perform CAS missions against targets CAS aircraft can't reach, which is particularly useful in areas without lots of airbases, like Africa or Asia. What I do is I take over Newfoundland, set up a level 10 airport and spam fighters to gain near 100% air superiority. If in a mp game yes, vs ai no. (this information is out of date the By Blood Alone DLC completely changed air technology). Is this true? Part of a dual series on strategic bombers, we are trying to go all in on Strats in Hearts of Iron 4, playing as the United Kingdom. Since the (combination of) 1940 Small Airframe and 1940 Engines III are extremely strong, you should try to rush those technologies. Strategic bombing damage is about 120 damage per attack cycle for ~0.3 buildings destroyed. They may get targeted by naval anti-air. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. It is not just a problem of strategic bombers as a whole but there are also no specific missions for tactical air, which is a lot more accurate. Even though tank divisions are excellent are attacking, you will want to spend the majority of your production capacity on planes, since without planes any offensive will be hard to execute. Even though the medium airframe can be designed to have more CAS damage than small airframe CAS, it is much less cost-effective, so not recommended. Reply. Heavy tanks are much more expensive than Medium Tanks, and suffer from very harsh combat penalties in many terrain types. World War II bombers were inaccurate, and therefore the amount of bomb damage varies greatly from day to day. Press question mark to learn the rest of the keyboard shortcuts. This detection percentage is modified by other variables. Once a new air wing is created, it will take several days for the planes to arrive at the air base. Tactical Bombers are smaller fast bombers that can help out ground troops and bomb enemy buildings. That is, the battleship will lose 1.5 hit points out of its total of 150 hit points. 2% comes from radar. Close Air Support planes are designed to provide support in land combat. They can perform Air Recon air missions. 20% is from air recon (scout planes) and 10% is because of their fascist ideology. Defending the Soviet Union from invasion? Btw the current war score from strat bombing is completely broken and overpowered. @Kayzer Light, Medium, Heavy, Amphibious tanks should all use the same division template: Those designs are a trade-off between offensive power (tank) VS. Org/HP (motorized/mechanized). In contrast to other state-wide buildings, air bases are located in a specific province (which is fixed per state) and control of this province determines who can use the air base. Use strategic bombers to bomb enemy buildings, including air bases. Well, the main problem isn't that they're bad at what they do, but that you rarely need them. However, convoys auto-repair between each attack, and most aircraft are too weak to sink a convoy in one attack. Is there a template that negates this, other than the Ancient CAS? What I noticed is that playing a game as Germany and owning all of Europe, the USA is a pain to get. Support companies are typically very cheap and provide strong bonuses to your divisions. With the new update (DLC?) The maximum allowed CAS in the battle is adjusted by the type of terrain in the province where the land battle takes place (see the "enemy air superiority" column). +1 I agree with everything you said. Creating divisions is one of the most important aspects of Hearts of Iron IV. They can perform Close Air Support, Strategic Bombing, Naval Strike, and Port Strike air missions. The player might: from game file \Hearts of Iron IV\common\buildings\00_buildings.txt, define ACE_EARN_CHANCE_PLANES_MULT = 0.005, ACE_EARN_CHANCE_BASE + (HP * ACE_EARN_CHANCE_PLANES_MULT * 0.1), Defines NBuildings AIRBASE_CAPACITY_MULT = 200, Defines NBuildings ANTI_AIR_SUPERIORITY_MULT = 5.0, Defines NNavy DETECTION_CHANCE_MULT_AIR_SUPERIORITY_BONUS = 0.25, Defines NNavy ENEMY_AIR_SUPERIORITY_IMPACT = -1, Defines NAir PORT_STRIKE_ENEMY_SUPERIORITY_LIMIT = 0.3, Defines NAir STRATEGIC_BOMBER_NUKE_AIR_SUPERIORITY = 0.75, Defines NCountry PARADROP_AIR_SUPERIORITY_RATIO = 0.7, https://hoi4.paradoxwikis.com/index.php?title=Air_warfare&oldid=58447, Play Command points are automatically used for these missions and and costs permanent 0.3 command power while mission is active. Solution? This meant that Germany didn't have the infrastructure to move supplies and units easily, as well as not being able to produce more, which is a big problem especially in the late game. on average half as much) but at least one plane always gets shot down. For example, with 60% air superiority the enemy will suffer a 7% penalty to . Join. In addition, combat width, reliability and support companies are discussed in detail. i was responding to that second part. Professional Officer Corps, earns itself back after 350 army XP. The range also means they can easily be assigned to air missions in different regions without having to move to another airbase. However, normal tanks with amphibious drive are excellent, as have the same armor and also bonuses for attacking over rivers. Every 1 point of air superiority advantage in a strategic region gives a +0.7% air support penalty (called enemy air superiority on the combat screen) to enemy land combat defense and breakthrough. And this is actually helped by them having a huge air force, because the AI never disbands air wings. New comments cannot be posted and votes cannot be cast. Planes capable of naval minelaying can be assigned to naval minelaying missions only during wartime. from air doctrines) only for that mission type get applied to the wing for that mission. But this is one of the primary uses of strategic bombers. At the same time I will be talking a bit about the historical development of the strategic bomber concept.The other part of the series is a Let's Play of \"War in the West\", where we explore target selection and the findings of the Untied States Strategic Bombing Survey. And with the new air designer, designing a tactical bomber with medium bomb bays for strategic bombing takes away nearly all of the ground-attack capability of said tactical bomber. They get attacked by 91 CAS planes every 8[12] hours. For an effective bombing campaign, youll need at least 1000 of them, as the auto-repair of buildings can be too great to overcome. I composed the music for the Battle for the Bosphorus pack. Amphibious tanks have terrible armor, which makes them unusable. A regiment (vertical column) can only hold batallions of its type (e.g. if you're only doing one sortie at night, then you're going from ((100% + 100% + 10%) / 3) = .7 to ((100% + 100% + 55%) / 3) * 120% = 1.02, a 45.7% overall increase in output. The only times they shine is if you allow the Allies and Soviet Union to fully mobilize against you as an Axis powerbut people around here have an extreme aversion to mid-war scenarios where the game actually presents something that offers more resistance than a dried-up old rubber band. If you place a Scout plane inside an air zone with combats, they will contribute towards air superiority bonus, even though they will do no damage to air units nor ground/naval targets. And if the plane is from air base, it does damage equal to the one fifth of plane's naval attack value. At 50% over capacity, the penalty reaches 100%, so it is very important to manage the available capacity. Air superiority is the degree of dominance of your air force over an opponent's air force in a strategic region. A new air wing is deployed from the air base screen. In this guide, youll be shown what division templates are best, supported by actual calculations. Irl strategic bombing was very effective in numbers. Air bases are needed for the operation of aircraft. Some missions will always fly. The maximum number of planes allowed to join a land battle is 3[2] times the used enemy frontage as a base value. It can be extremely useful in MP against other players if you can maintain air superiority. Invading the US only to be bogged down by unfathomable numbers of US troops? supposedly this was fixed in v1.9.1 in an. Bombs enemy buildings to cripple their industry. 1 reply 0 retweets 3 likes. You miss 'em when you don't have them, especially multiplayer. The capacity of an air base is shared between allies. Damage will reduce the capacity the base can hold until repaired. within the strategic region by clicking on the proper button. The 'max Speed' is just the base speed of a division; when travelling, this number is typically lower due to various modifiers.

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hoi4 strategic bombers worth it

hoi4 strategic bombers worth it